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Faisal Mujahid
Faisal Mujahid

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Slicing Through Code: I Built Fruit Ninja

After a long break (thanks, college exams πŸ§ πŸ’€), I’m finally back with another banger blog β€” and this time, I’m bringing out the sword! πŸ₯·

πŸ‘‰ Read it here: Developer's Codex

I took on the challenge of recreating the iconic Fruit Ninja game in Unity β€” and let’s just say, my debugging sessions were as explosive as the bombs I coded. πŸ’£

In this post, I break down how I turned flying fruits into satisfying chaos:
🍌 The fruit physics that feel right
πŸ”ͺ The blade trails that slice cleanly through the air
πŸ’₯ The bombs that make you regret your life choices (and maybe your script structure)

From smooth slicing mechanics to juicy particle effects, it’s a fun mix of gameplay design, physics tuning, and just the right amount of developer pain.

So if you’re into game dev, Unity, or just love seeing how chaos turns into code β€” this one’s for you.

Now excuse me while I go clean fruit splatters off my keyboard. πŸŽπŸ’»

GameDev #Unity3D #IndieDev #CodingJourney #FruitNinja

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