After a long break (thanks, college exams π§ π), Iβm finally back with another banger blog β and this time, Iβm bringing out the sword! π₯·
π Read it here: Developer's Codex
I took on the challenge of recreating the iconic Fruit Ninja game in Unity β and letβs just say, my debugging sessions were as explosive as the bombs I coded. π£
In this post, I break down how I turned flying fruits into satisfying chaos:
π The fruit physics that feel right
πͺ The blade trails that slice cleanly through the air
π₯ The bombs that make you regret your life choices (and maybe your script structure)
From smooth slicing mechanics to juicy particle effects, itβs a fun mix of gameplay design, physics tuning, and just the right amount of developer pain.
So if youβre into game dev, Unity, or just love seeing how chaos turns into code β this oneβs for you.
Now excuse me while I go clean fruit splatters off my keyboard. ππ»

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