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Gomes
Gomes

Posted on

Sneak peek on a game im developing

I'm building a minimalist puzzle game in C using raylib, called Puzzle House. The goal is to create 10 progressive levels with unique mechanics, all documented for reuse and learning.

Tech Stack

  • C + raylib
  • Modular level design
  • Simple state management (menu, gameplay, pause)

Current Progress

  • Basic menu with Start, Options, and Quit
  • Level system in development
  • Focus on clean code and reusable logic

Preview

Main menu of my game

First level

More updates will follow as soon as I make any changes!

Top comments (1)

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Josiah Mbao

I like the menu screen, simple but straightforward. What does Raylib do? Is it like a game engine or C library? I've never made a game with C so this seems cool