I'm building a minimalist puzzle game in C using raylib, called Puzzle House. The goal is to create 10 progressive levels with unique mechanics, all documented for reuse and learning.
Tech Stack
- C + raylib
- Modular level design
- Simple state management (menu, gameplay, pause)
Current Progress
- Basic menu with Start, Options, and Quit
- Level system in development
- Focus on clean code and reusable logic
Preview
More updates will follow as soon as I make any changes!


Top comments (1)
I like the menu screen, simple but straightforward. What does Raylib do? Is it like a game engine or C library? I've never made a game with C so this seems cool