Kojima’s games clock in anywhere from about 8% to 40% cutscenes versus total playtime, with the original Metal Gear Solid trilogy hovering around the 20-25% mark, MGS4 skyrocketing to 40%, and MGS5 dipping to just 8%. The Death Stranding duology sits at roughly 16% cutscenes—more story-heavy than MGS5 but not as film-long as MGS4—showing Kojima can balance narrative and gameplay depending on the project.
While MGS4 leans so hard into cinematics it sometimes feels like watching a movie, MGS5’s open world delivers plenty of gameplay but leaves the plot feeling thin. Death Stranding strikes a sweet spot with its theme-driven missions and well-placed cutscenes. Compared to peers like The Last of Us Part 2 (15.5%) or GTA 5 (12.5%), Kojima’s blend of storytelling and gameplay remains unique—and proving he shouldn’t “just make a movie” anytime soon.
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