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IGN: How Absolum Mixes Beat-Em-Up and Roguelite Gameplay Loops To Get You Hooked - Beyond Clips

Jada and Nick catch up with Absolum’s Lead Designer Jordi Asensio to dig into how the game blends punch-’em-up action with roguelite loops that keep you coming back for “just one more run.” Jordi breaks down the team’s “don’t fix the fun” mentality, how they balanced bite-sized runs with satisfying progression, and the eye-popping art direction that brings every level to life.

Absolum is out now on PlayStation, Switch and Steam, and you can hear the full chat on this week’s Beyond Clips podcast, hosted by Jada Griffin and Nick Maillet. Enjoy!

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