TL;DR: CD Projekt RED’s sequel to Cyberpunk 2077—internally dubbed Cyberpunk 2 or Project Orion—is shaking up its world‐building by embracing procedural generation. A recent Boston‐based job posting for a Lead PCG/Tools Engineer confirms they’re cooking up in‐house systems to spit out urban layouts, interiors, NPCs and more, rather than hand‐crafting everything like they did in Night City.
Don’t freak out about rogue-lite randomness—CDPR’s big use of PCG is behind the scenes to speed up development and potentially expand the open world beyond its previous vertical city. It’s a shift from their 2019 mantra of pure manual creation, but early signs hint it’ll still deliver that signature handcrafted polish (and hopefully a far bigger playground to explore).
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