Gamers Forem

Cover image for Comms Under Fire - Update 01
Shaquille Niekerk
Shaquille Niekerk

Posted on

Comms Under Fire - Update 01

This is a major update that I've done on my game.
From a shift in the overall purpose of the game, to the mechanics, down to how things look. Below I will go over everything that I've done and try and explain why I've done it.

Purpose

Originally I wanted to create a web demo of a game I've wanted to create for PC, a game where you're in the drivers seat of a propaganda machine, and the middle man between soldiers on the ground and the powers that decide the fate of the nation. Oh, and this takes place during a war...
Once I created the demo I realised that the tools I had to create this proved to be more difficult, so I stripped back on some functionalities and in doing so I realised I was working toward a different idea. a classic competitive typing game.
This will have leader boards, with those who have the highest WPM sitting at the top, challenge modes where you can challenge other users to see who types the fastest, and a story mode, if you just want to improve in a relatively stress free mode, while getting the gist of what the story would be in this world.

Mechanics

The mechanics have not changed that much, the major change is that I am trying to remove any mouse input. Having the main element of the game be controlled solely by keyboard inputs.

Looks

Originally I had two monitors on screen. One that displayed the text you needed to type, and the other displaying the text that you were typing.
This approach brought a few issues. Firstly people kept getting lost where they were in the text because they had to move their eyes between two monitors. The fix for this was to show a cursor of where you were as you typed, but this just made people only focus on that one monitor, making the two monitor approach seem redundant... Now I think I will still keep the two monitor approach for the main game I plan on creating, but for now one monitor seems to do the job just fine.

Update 01

So here we are with the first update.
A whole new game mode, from a story driven typing game to a ranked typing game. A whole new look, from a two monitor setup to a single monitor setup that can be controlled entirely with the keyboard.

For Update 01 I've only included the story mode. But rest assured that I am working on many updates to get this thing having all game modes I've mentioned, and any new ones that come to mind as I go.

Thank you for reading,
And please check out the game here.
And leave a comment on what you think, or let me know if you have any issues

Top comments (2)

Collapse
 
vikkio88 profile image
Vincenzo

I think the music is too loud and makes concentrating hard, the typing game does nto show you what the error is either, would be nice to show a popup of what letter you pressed instead of the one you needed

Collapse
 
shaq_attack profile image
Shaquille Niekerk

Hey Vincenzo,
Thank you for having a look at the game. And more so, thank you for leaving your feedback. I really do appreciate it.
Originally, the music was meant to be jarring. This was my attempt at making it feel like you were actually in high stakes environment. But I can lower the volume to about 50% and add a slider so you can further adjust it.

As with not being able to see what character you've actually typed when you've made a mistake, but rather seeing what the game wanted you to type. I think I can also implement it so that you see what you've typed incorrectly, and once you go to correct that mistake youll see what you need to type...

Again, thank you for your feedback, and I hope you stick around for the next update.