Hi everyone, I'd like to share with you my Dev Logs. I've been writing them along side my game that I've been working on full time for almost a year now. I've published what I could for now, and I'll continue writing monthly posts.
I'm working on a realistic horror inspired operating system simulation - with a 3D game built inside. This includes all of the expected programs, functionality, and more.
I've had a lot of fun working on this project, so I'd like to start sharing it.
One feature that I know will excite the modding community - I've included a way for developers to write their own programs in Lua - you can access either the command line API, GUI API, or the OpenGL API. - OpenGL is used for the wallpaper system, the command line and GUI are used for actual programs that can be ran within the game.
It's still super early in development, so if this is something you are interested in helping shape, feel free to reach out!
Here's some media of the OS:
Please note, some assets shown are not the final version and will not be included in the release game
Here's some media of the 3D Game Engine:
Please note, some assets shown are not the final version and will not be included in the release game
If you would like to follow my development and read my past Dev Logs, you can follow it here - https://stealthisgame.com/dev/






Top comments (1)
This looks really cool! I've always loved the meta approach of in-game browsers and computer terminals, but allowing modders to write their own programs in the game is a really cool and original concept.
I've actually been working on a similar project in Unreal, but hit some snags with the in-engine browser features. (I was originally trying to allow players to surf the web in-game, but my coding skills are limited).
What engine are you building this in?