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Ulad Shauchenka
Ulad Shauchenka

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What Minecraft & Roblox Got Right (And What Other Games Can Learn)

So I’ve been thinking about why Minecraft and Roblox have managed to stay massive for so long, especially with Gen Z, and I feel like it comes down to a few simple things.

First, they don’t force you into a path. It’s not “beat boss → unlock gear → repeat.” It’s “here’s a world, do something fun.” That freedom means you can put in 20 hours or 2,000 and still find new stuff to do.

Second, they nailed first-session joy. You jump in, break a block, build something goofy, and you’re instantly having fun. Compare that to games that spend an hour making you grind through tutorials.

And then there’s the community/creator side — mods, servers, skins, UGC in Roblox, etc. When players are creating, the game never really runs out of content. Plus, cross-platform and social play keep things alive with friends.

I wrote a bit more about this on my blog, but here’s my big question for you all:
Do you think more games should lean into this kind of “player agency,” or do you prefer the structure of a traditional RPG/progression game?

Curious to hear what everyone thinks.

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