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Cover image for Rewind This: How Prince of Persia Made Breaking the Rules Look Like Art
Faisal Mujahid
Faisal Mujahid

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Rewind This: How Prince of Persia Made Breaking the Rules Look Like Art

⚔️ New Blog Drop: Prince of Persia — The Game That Broke the Rules (On Purpose)

Alright gamers, gather ‘round — because I just published a deep-dive into one of the most influential, rule-breaking masterpieces ever made: Prince of Persia: The Sands of Time.

👉 Read it here:
Developer's Codex

This game wasn’t just running on walls and looking cool in slow-mo… it was literally redefining how games tell stories, teach mechanics, and let players experiment without punishment.

Quick sneak peek:

->How a rage moment over a Donald Duck game inspired the whole rewind mechanic

->Why Sands of Time feels smooth even by today’s standards (hint: the ENGINE was wild)

->How the Prince manages to be charming, annoying, and iconic — all at once

->And why this game STILL claps modern AAA titles in creativity

If you’re into game design, nostalgia, or just love seeing how chaotic ideas become legendary mechanics, this one’s for you.

Tell me your fav rewind moment — we all abused that mechanic like it was unlimited 😭

Top comments (1)

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seagamesai profile image
seagames

Nice