TL;DR: Larian Studios originally experimented with a highly stylized, almost cartoony art style for Baldur’s Gate 3, tearing the visuals down and restarting the look at least twice. In a recent AnsweRED podcast appearance, art director Alena Dubrovina explained they toyed with indie-book aesthetics before finally landing on a richer, grounded style reminiscent of Divinity: Original Sin.
Why it matters: The team’s rigorous “complete turnarounds” and head-sculpt reworks show just how crucial visual identity was to BG3’s success—and while that realistic approach paid off, Dubrovina hopes one of Larian’s upcoming titles will finally lean into a bolder, cartoon-y vibe.
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