TL;DR: Bethesda proudly touted 3 million players for DOOM: The Dark Ages, but analytics firm Alinea pegs actual copy sales at just 800 K (200 K on PS5, 200 K on Xbox, 400 K on Steam) with the rest hoofing it through Xbox Game Pass at effectively $12 a pop. Ampere’s data differs—500 K on PS5 and over 2 million on Xbox (mix of purchases and Game Pass)—but everyone agrees sales are underwhelming for an AAA DOOM release.
Beyond the eyebrow-raising player-count flex, slow Steam uptake and lukewarm fan sentiment (especially vs. DOOM 2016/Eternal) have reignited the great $70 game-price debate. High entry costs might mean it takes ages to break even, and many are wondering if the whole “industry-standard” price tag needs a serious rethink.
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