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Following Apple victory, Epic Games Store drops revenue share for games up to first $1m profit, adds out-of-app webshops

Following Apple victory, Epic Games Store drops revenue share for games up to first $1m profit, adds out-of-app webshops | Eurogamer.net

Epic Games has "exciting updates" for game makers, confirming the storefront will no longer take a share of revenue up …

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Epic Games just sweetened the deal for developers: starting June 2025, the Epic Games Store will take 0% on the first \$1 million in annual revenue per game, then revert to its usual 12% cut on anything above that. That’s a huge shift from rivals like Apple (15%+) and even Steam’s tiered 30/25/20% model, so smaller titles can keep every penny until they hit that million-dollar mark.

On top of that, Epic’s rolling out “Webshops” hosted right in the store—letting devs send players to make purchases outside the app and dodge Apple/Google’s hefty fees. Players even earn a 5% Epic Rewards bonus on webshop buys. All this follows a landmark US ruling forcing Apple to allow alternate payment options, and it comes as the Epic Store’s user base swells (295 million PC players last year, up 25 million).

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