TL;DR: After riding high on the success of Star Wars Battlefront I & II, Pandemic Studios quietly kicked off a third instalment—only to have LucasArts demand another one-year turnaround on next-gen consoles (PS3/Xbox 360). Pandemic barely got off the ground before negotiations stalled; shifting hardware, unknown dev tools and tight marketing beats meant they simply couldn’t hit Lucasfilm’s timeline.
Rumours of epic space-to-ground battles (think seamless dogfights that drop you onto the battlefield) never made it past tech demos. Free Radical Design later picked up the baton and reached 95% completion, but that version was also canned. As Pandemic’s doors closed in 2009, it became clear: a true Battlefront III was never meant to be—at least not on anyone’s schedule.
Top comments (0)