TL;DR: After nailing Star Wars Battlefront I and II in one‐year sprints on PS2/Xbox, Pandemic Studios quietly kicked off Battlefront 3…only to hit a brick wall when LucasArts demanded another one‐year turnaround on unfamiliar PS3/X360 hardware. Negotiations stalled, Pandemic’s ambitious space-to-ground combat ideas never left the hangar, and LucasArts shifted the project to Free Radical Design—who also scrapped theirs at 95% completion.
Pandemic’s team says they needed “a good two years” to learn the new consoles and build the next-gen experience they envisioned. With Lucasfilm chasing movie marketing windows and unwilling to extend the dev cycle, Battlefront 3 never got the runway it needed—and a truly “next-gen” Battlefront remains the one that got away.
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